<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Home</title><description>jb siraudin — mostly game design stuff</description><link>https://jbsiraudin.github.io/</link><item><title>The buttons and handles of Alien Isolation</title><link>https://jbsiraudin.github.io/blog/interactors/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/interactors/</guid><description>Interactors — the buttons and handles of Alien Isolation — are surprisingly hard to get right.</description><pubDate>Sat, 02 Nov 2024 00:00:00 GMT</pubDate></item><item><title>The visual design of Demon Slayer&apos;s combats</title><link>https://jbsiraudin.github.io/blog/demon-slayer-visual-grammar/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/demon-slayer-visual-grammar/</guid><description>Analysing Ufotable&apos;s visual design language in Demon Slayer&apos;s combat sequences.</description><pubDate>Sun, 01 Jan 2023 00:00:00 GMT</pubDate></item><item><title>Star Wars Outlaws</title><link>https://jbsiraudin.github.io/projects/star-wars-outlaws/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/star-wars-outlaws/</guid><description>Game &amp; Technical Designer on Star Wars Outlaws, a AAA open-world action-adventure game by Ubisoft and Massive Entertainment.</description><pubDate>Sun, 01 May 2022 00:00:00 GMT</pubDate></item><item><title>Papertoy</title><link>https://jbsiraudin.github.io/projects/papertoy/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/papertoy/</guid><description>A browser-based code editor to build interactive prototypes directly playable with a gamepad, built with Next.js and Paper.js.</description><pubDate>Fri, 01 Oct 2021 00:00:00 GMT</pubDate></item><item><title>The almost unintentional dolly of Insomniac&apos;s Spidercam</title><link>https://jbsiraudin.github.io/blog/spiderman-dolly/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/spiderman-dolly/</guid><description>How Insomniac&apos;s Spider-Man accidentally created one of the most striking dolly zoom shots in games.</description><pubDate>Mon, 20 Sep 2021 00:00:00 GMT</pubDate></item><item><title>Sentences? They rule: syntax as a game mechanic</title><link>https://jbsiraudin.github.io/blog/sentences-rule/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/sentences-rule/</guid><description>Language is just another complex game system, out of the box — using syntax as a game mechanic.</description><pubDate>Tue, 20 Jul 2021 00:00:00 GMT</pubDate></item><item><title>The endgame of Hades loves the binomial coefficient, while human brains hate it</title><link>https://jbsiraudin.github.io/blog/binomial-hades/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/binomial-hades/</guid><description>A dive into the binomial coefficient and how Hades&apos; endgame uses it to torment players.</description><pubDate>Sat, 10 Jul 2021 00:00:00 GMT</pubDate></item><item><title>The quintillions of different runs in Hades (and why it doesn&apos;t matter)</title><link>https://jbsiraudin.github.io/blog/hell-hades/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/hell-hades/</guid><description>Exploring combinatorics in Hades — and why quintillions of possible runs don&apos;t actually matter.</description><pubDate>Fri, 02 Jul 2021 00:00:00 GMT</pubDate></item><item><title>Designing randomness: when generation is distribution</title><link>https://jbsiraudin.github.io/blog/content-distribution/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/content-distribution/</guid><description>Exploring card distribution algorithms, Wave Function Collapse, and how randomness is really distribution in game design.</description><pubDate>Thu, 01 Jul 2021 00:00:00 GMT</pubDate></item><item><title>Skull and Bones</title><link>https://jbsiraudin.github.io/projects/skull-and-bones/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/skull-and-bones/</guid><description>Junior Previsualization Game Designer on Skull &amp; Bones, a AAA open-world multiplayer game by Ubisoft.</description><pubDate>Mon, 01 Jun 2020 00:00:00 GMT</pubDate></item><item><title>Animation with Kelvinlets</title><link>https://jbsiraudin.github.io/projects/kelvinlets/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/kelvinlets/</guid><description>Research prototypes using dynamic Kelvinlets mesh deformations for sculpting-based animation, implemented in C++, Qt, and Unity.</description><pubDate>Tue, 01 Oct 2019 00:00:00 GMT</pubDate></item><item><title>Designing information: why is it hard to communicate science</title><link>https://jbsiraudin.github.io/blog/science-popularization/</link><guid isPermaLink="true">https://jbsiraudin.github.io/blog/science-popularization/</guid><description>Questioning the place of science in our current culture and the stakes behind its popularization.</description><pubDate>Tue, 28 May 2019 00:00:00 GMT</pubDate></item><item><title>The Shape of Movies</title><link>https://jbsiraudin.github.io/projects/the-shape-of-movies/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/the-shape-of-movies/</guid><description>A website enabling real-time data visualization on the colors of movies, with 100+ movies analysed.</description><pubDate>Tue, 01 Jan 2019 00:00:00 GMT</pubDate></item><item><title>Scinema</title><link>https://jbsiraudin.github.io/projects/scinema/</link><guid isPermaLink="true">https://jbsiraudin.github.io/projects/scinema/</guid><description>A French YouTube channel popularizing science through the lens of cinema, with over 120,000 subscribers and 1M+ views.</description><pubDate>Wed, 01 Mar 2017 00:00:00 GMT</pubDate></item></channel></rss>