Jean-Baptiste Siraudin
Currently software engineer and product designer for Random Walk , an edtech startup. Formerly game designer at Ubisoft, I write about game design, science communication, procedural generation, and whatever else catches my attention.
Also sometimes videomaker on YouTube with the science communication channel Scinéma (+120.000 subscribers).
Latest posts
See all posts- The buttons and handles of Alien IsolationInteractors — the buttons and handles of Alien Isolation — are surprisingly hard to get right.
- The visual design of Demon Slayer's combatsAnalysing Ufotable's visual design language in Demon Slayer's combat sequences.
- The almost unintentional dolly of Insomniac's SpidercamHow Insomniac's Spider-Man accidentally created one of the most striking dolly zoom shots in games.
Work Experience
See resume- Sep2025 - PresentRandom WalkProduct & Software Person
- Oct2019 - Aug2025UbisoftGame Designer