Projects
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Star Wars OutlawsGame & Technical Designer on Star Wars Outlaws, a AAA open-world action-adventure game by Ubisoft and Massive Entertainment. -
PapertoyA browser-based code editor to build interactive prototypes directly playable with a gamepad, built with Next.js and Paper.js. -
Skull and BonesJunior Previsualization Game Designer on Skull & Bones, a AAA open-world multiplayer game by Ubisoft. -
Animation with KelvinletsResearch prototypes using dynamic Kelvinlets mesh deformations for sculpting-based animation, implemented in C++, Qt, and Unity. -
The Shape of MoviesA website enabling real-time data visualization on the colors of movies, with 100+ movies analysed. -



ScinemaA French YouTube channel popularizing science through the lens of cinema, with over 120,000 subscribers and 1M+ views.
Misc
- A collection of GLSL shaders — isometric 3D effect, color vortex, and an X-Wing targeting computer.
- THPS Blender RenderA Blender recreation of a Tony Hawk Pro Skater GDD sketch, translating a hand-drawn level pitch into 3D.
Using Blender, I recreated a sketch from the game design document of Tony Hawk Pro Skater I found online, pitching a map for the game. I found the sketch a really inspiring way to convey the mood and design elements of the level, and wanted to see it could be translated in 3D.
Page from THPS GDD (left) and final render from Blender Eevee (right)
- Animated PostersAnimated versions of Kevin Tong's The Last of Us posters for Naughty Dog, made with Photoshop and After Effects.
I really like Kevin Tong’s work so I took a shot at animating the two posters he did for Naughty Dog. All work was done with Photoshop and After Effects.


Kevin Tong’s original posters
0:00 / 0:000:00 / 0:00My animated versions of the posters
- A silly Chrome extension that plays The Sims' Buy Mode music when you visit Amazon, and stops it when you leave.
A silly little chrome extension that launches The Sims’ Buy Mode music playlist when you enter Amazon’s website and stops it when you leave it.
The code is available on my GitHub.

