jb siraudin
blog / portfolio / tools / resume
Blog
2024
  • The buttons and handles of Alien Isolation
    Interactors — the buttons and handles of Alien Isolation — are surprisingly hard to get right.
2023
  • The visual design of Demon Slayer's combats
    Analysing Ufotable's visual design language in Demon Slayer's combat sequences.
2021
  • The almost unintentional dolly of Insomniac's Spidercam
    How Insomniac's Spider-Man accidentally created one of the most striking dolly zoom shots in games.
  • Sentences? They rule: syntax as a game mechanic
    Language is just another complex game system, out of the box — using syntax as a game mechanic.
  • The endgame of Hades loves the binomial coefficient, while human brains hate it
    A dive into the binomial coefficient and how Hades' endgame uses it to torment players.
  • The quintillions of different runs in Hades (and why it doesn't matter)
    Exploring combinatorics in Hades — and why quintillions of possible runs don't actually matter.
  • Designing randomness: when generation is distribution
    Exploring card distribution algorithms, Wave Function Collapse, and how randomness is really distribution in game design.
2019
  • Designing information: why is it hard to communicate science
    Questioning the place of science in our current culture and the stakes behind its popularization.
© 2026 | jb siraudin