
Skull and Bones Key Art
Game Design & Previz on Skull & Bones, an AAA Ubisoft Original, released on February 16, 2024.
- Helped ground gameplay teams in a transversal previz role, delivering prototypes and design documents, with a focus on realization and user experience for the ground cache and treasure maps features.
- Designer on The Helm, an end-game feature, with a focus on PvPvE gameplay combat challenges, economy and UI, leading its implementation in the Anvil pipeline.
- Public speaker at Ubisoft Forward September 2022 public event at Ubisoft HQ to present Skull & Bones and answer questions about the game.
- Developed dozens of UX and design prototypes, written with Javascript and playable with a gamepad.
- Edited 10 internal videos to showcase the work of the Paris team on important milestones.
Left the project at the end of 2022, soon after the planned release of November 2022, to join Star Wars Outlaws.