Resume
  • Sep2025 - Present
    Random Walk
    Product & Software Person

    Random Walk is a mobile app startup building Mimir, an AI assistant for education and learning.

    • UI programmer for the app built in the Unity engine
    • Product designer defining content and pedagogy strategies
  • Oct2019 - Aug2025
    Ubisoft
    Game Designer

    Ubisoft Paris built collab teams supporting Massive Entertainment on Star Wars Outlaws and Ubisoft Singapore on Skull & Bones, two AAA open-world titles. It also launched a game production on Unreal Engine 5 as lead studio.

    • Senior designer for an undisclosed strategy game
    • Feature owner and designer for Kessel Sabacc and Fathier Races minigames in Star Wars Outlaws, leading implementation in the Snowdrop engine using visual scripting
    • Speaker at GDC 2025 for 2 talks: Crafting Sabacc in ‘Star Wars Outlaws’ and Designing Emotions in ‘Star Wars Outlaws’ Sabacc NPCs
    • Designer on The Helm, an end-game PvPvE feature in Skull & Bones, leading its implementation in the Anvil pipeline
    • Developed tooling scripts and web platforms to improve team workflows (Python, Meteor, React, GraphQL)
  • Mar2017 - Aug2017
    SelfMade
    Software Developer (Internship)

    SelfMade provides professional photo editing and social strategy to help grow your social brand.

    • Developed Photoshop plugins connected to the SelfMade online platform to enhance the workflow of image editors and improve the delivery speed for edits
    • Designed and implemented a new web front-end for uploading edited images from Photoshop, as well as the communication and documentation material when deployed
Education
  • Sep2017 - Sep2019
    Télécom Paris
    Master's degree, Computer Graphics
  • Sep2014 - Sep2017
    École Polytechnique
    Engineering degree, major in Entrepreneurship
  • Sep2012 - Sep2014
    Lycée Sainte-Geneviève
    Preparatory classes for grandes écoles (PTSI/PT*)